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Diarkis C# Client SDK
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MatchMaker client interface that uses Ws Diarkis client (WebSocket) for communication. MatchMaker class handles plethora of matchmaking features including Team formaing matchmaking and P2P matchmaking. More...
Public Member Functions | |
bool | Setup (Ws ws) |
WsMatchmaker class must have an instance of Diarkis WebSocket class. More... | |
override void | IssueTicket (byte ticketType) |
Sends a request issue a matchmaking ticket on the server. All matchmaking conditions and logic will be controlled on the server and the client will only be waiting for OnTicketComplete event to be raised. If the issued ticket fails to create a match, the event will be raised only on the client that issued the ticket. If the issued ticket successfully creates a match, the event will be raised on all the clients that have been matched. More... | |
override void | CancelTicket (byte ticketType) |
Cancels an issued ticket. More... | |
override bool | HostMatchmaking () |
Registers itself to MatchMaker's matchmaking and wait until matches are made. You may abort matchmaking by calling ClearMatchmaking. You will become the host of this matchmaking. OnHostMatchmakingResponse will be raised as a server response. More... | |
override bool | HostTeamMatchmaking () |
override void | ClearMatchmaking () |
Clears the current matchmaking without discarding the matchmaking. The matched and joined user clients remain in the matchmaking. This will raise OnAbortMatchmakingResponse as a server response. More... | |
override void | DisbandMatchmaking (byte[] message) |
Completely distroys the current matchmaking and kicks out the matched and joined user clients. OnDisbandMatchmaking will be raised on all matched clients. More... | |
override void | Kick (string userID) |
Specify a matched user by its ID to forcefully kick out of the matchmaking. Only the host of the matchmaking may execute this operation. OnKick event is raised on all matched user clients including the kicked out user client. More... | |
override void | ClaimReservedMatchmaking (byte[] message) |
When you set ReserveOnlyto initiate HostMatchmaking, you must "join" the matchmaking room to be part of the matchmaking. Successful attempt raises OnMemberJoin event on all matched remote clients. OnJoinResponse event as a server response. More... | |
override void | JoinMatchmakingFromResult (ResultItem result, byte[] message) |
Attempts to join a matched matchmaking from a search result. Successful attempt raises OnMemberJoin event on all matched remote clients. OnJoinResponse event as a server response. More... | |
override void | LeaveMatchmaking (byte[] message) |
Leaves the matchmaking and sends a message to the other members. OnMemberLeave event will be raised. OnLeaveResponse event will be raised as a server response. More... | |
override void | Sync (byte[] message) |
Sends a synchronize message to all matched clients. This will raise OnMemberSync event including the sender client. More... | |
override void | NotifyMatchmakingCompletion () |
Sends a notification to all matched clients to let them know that matchmaking has completed. This will also remove the matchmaking from searches. All matched clients will raise OnComplete event including the sender client. Only the client that started the matchmaking is allowed to use this function. More... | |
override void | Search (List< string > profileIDs, string tag, Dictionary< string, uint > props, bool joinFlag, ushort howmany, byte[] message) |
Actively search for matchmaking using multiple matchmaking profile IDs. More... | |
override void | TeamSearch (List< string > profileIDs, string tag, Dictionary< string, uint > props, bool joinFlag, ushort howmany, byte[] message) |
Actively search for team matchmaking using multiple matchmaking profile IDs. More... | |
override void | Commit () |
Commit instructs all the team members from the matchmaking to join the team matchmaking. When you commit, the previous matchmaking that formed the team will be discarded. All team member clients will raise OnCompleteCommit evevnt. Commited member clients will be able to receive synchonizing messages. This is only usable when team matchmaking is used. More... | |
override bool | StartBackfill (string roomID) |
Registers the room of the Room ID passed to be backfilled via MatchMaker. This should be used when you are using Diarkis Room as your in-game session What is backfill? - Backfill allows other remote clients to join a room via MatchMaker while the original members of the room are already in a game session etc. where clients participate in the game play. Using backfill other remote clients may join the game session room directly via MatchMaker. OnMemberJoin will be raised as a new remote client joins. You may abort backfill by calling ClearMatchmaking. More... | |
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delegate void | ResponseRoomIDHandler (bool success, string roomID, byte[] payload) |
delegate void | ResponseHandler (bool success, byte[] message) |
delegate void | JoinResponseHandler (bool success, string[] memberIDs, byte[] payload) |
delegate void | SyncHandler (byte[] message) |
delegate void | ResultsHandler (bool success, ResultItem[] results, byte[] payload) |
delegate void | P2PHandler (Packet.P2PClientAddr[] clients) |
delegate void | IDSyncHandler (string id) |
delegate void | NotificationHandler () |
Handles server push without data. More... | |
bool | SetupAsTcp (Tcp tcp) |
MatchMaker class must have an instance of Diarkis TCP class if the client choses to use TCP. More... | |
bool | SetupAsUdp (Udp udp) |
MatchMaker class must have an instance of Diarkis UDP class if the client choses to use UDP. More... | |
bool | IsTeamMatchmaking () |
Returns true if the current matchmaking is a team matchmaking. More... | |
virtual void | TicketBroadcast (byte ticketType, byte[] message) |
virtual void | P2PAddressSync (byte linkedClientNum=0) |
Instructs the server to send the list of all matched client's addresses for P2P. Successful call of this method wil raise OnP2PAddressSync event on all matched clients. More... | |
Protected Member Functions | |
void | setupOnReconnEventWS (uint ver, uint cmd, JoinResponseHandler callback) |
void | ClearMatchmakingWS_ (bool halt, byte[] abortMessage) |
void | ClearWS_ (uint cmd, string uid, bool halt, byte[] abortMessage) |
void | SendWS_ (uint cmd, string pkt) |
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void | setupOnReconnEvent (uint ver, uint cmd, JoinResponseHandler callback) |
void | ClearMatchmaking_ (bool halt, byte[] abortMessage) |
byte[] | PackForAdd_ (string uid, byte[] metadata) |
byte[] | PackForSearch_ (List< string > profileIDs, string tag, Dictionary< string, uint > props, bool joinFlag, ushort howmany, byte[] message) |
void | Clear_ (uint cmd, string uid, bool halt, byte[] abortMessage) |
void | Send_ (uint cmd, byte[] pkt) |
void | DispatchEventFromBytesListPayload (byte[] payload, SyncHandler eventCallback) |
void | DispatchTicketCompleteSuccess_ (byte[] payload) |
void | DispatchHostChange_ (byte[] payload) |
Protected Attributes | |
Ws | _ws |
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bool | _team = false |
string | _roomID = "" |
string | _reservedRoomID = "" |
string | _teamRoomID = "" |
string | _mmID = "" |
string | _uid = "" |
string | _tag = "" |
Dictionary< string, uint > | _props = new Dictionary<string, uint>() |
byte[] | _metadata = new byte[0] |
ushort | _ttl = 60 |
ushort | _maxMembers = 0 |
bool | _reserveOnly = false |
bool | _waiting = false |
Tcp | _tcp |
Udp | _udp |
string[] | _memberIDs |
Events | |
override ResponseHandler | OnKickResponse |
Raised as a server response when executing user kick. More... | |
override ResponseRoomIDHandler | OnHostMatchmakingResponse |
Event raised by HostMatchmaking method as the server response. More... | |
override ResponseRoomIDHandler | OnHostTeamMatchmakingResponse |
Event raised by HostTeamMatchmaking method as the server response. More... | |
override ResponseHandler | OnAbortMatchmakingResponse |
Event raised by ClearMatchmakingHost method as the server response. More... | |
override SyncHandler | OnDisbandMatchmaking |
Event raised when the client started the matchmaking room aborts the matchmaking. More... | |
override SyncHandler | OnMemberLeave |
Event raised when other client matched leaves the matchmaking with a message. More... | |
override SyncHandler | OnMemberJoin |
Evnt raised when another client matches and joins with a message. More... | |
override SyncHandler | OnMemberSync |
Event raised when other client matched sends out synchronizing message. More... | |
override JoinResponseHandler | OnJoinResponse |
Event raised as the server resonse when you claim the reserved matchmaking. More... | |
override ResponseHandler | OnLeaveResponse |
Event raised as the server response when you leave the matchmaking. More... | |
override NotificationHandler | OnComplete |
Event raised when the matchmaking reachs its max members. More... | |
override IDSyncHandler | OnKick |
Raised when a matched user is kicked out of the matchmaking by the host. More... | |
override JoinResponseHandler | OnSearchResponse |
Event raised when the matchmaking search on the server finishes. This event is raised only when join is set to true. More... | |
override JoinResponseHandler | OnTeamSearchResponse |
Event raised when the team matchmaking search on the server finishes. This event is raised only when join is set to true. More... | |
override ResultsHandler | OnResultsResponse |
Event raised when the matchmaking search on the server finishes and sends the results. This event is raised only when join is set to false. More... | |
override ResultsHandler | OnTeamResultsResponse |
Event raised when the team matchmaking search on the server finishes and sends the results. This event is raised only when join is set to false. More... | |
override ResponseHandler | OnBackfillStartResponse |
Event raised as a server responmse to Backfill. More... | |
override ResponseHandler | OnCommitResponse |
Event raised as a server response to Commit. More... | |
override JoinResponseHandler | OnCompleteCommit |
Event raised on the team member clients when Commit has been successfully executed. More... | |
override ResponseHandler | OnTicketComplete |
Event raised when a ticket issed by IssueTicket finishes (success/failure). More... | |
override IDSyncHandler | OnHostChange |
Event raised when a matchmaking host is changed. More... | |
override ResponseHandler | OnCancelTicket |
Event raised when CancelTicket is invoked. More... | |
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virtual ResponseHandler | OnTicketBroadcastResponse |
Rased as a server response to TicketBroadcast. More... | |
virtual SyncHandler | OnTicketBroadcast |
Raised when a message via TicketBroadcast is received from another matched user. More... | |
virtual ResponseHandler | OnKickResponse |
Raised as a server response when executing user kick. More... | |
virtual ResponseRoomIDHandler | OnHostMatchmakingResponse |
Event raised by HostMatchmaking method as the server response. More... | |
virtual ResponseRoomIDHandler | OnHostTeamMatchmakingResponse |
Event raised by HostTeamMatchmaking method as the server response. More... | |
virtual ResponseHandler | OnAbortMatchmakingResponse |
Event raised by ClearMatchmakingHost method as the server response. More... | |
virtual SyncHandler | OnDisbandMatchmaking |
Event raised when the client started the matchmaking room aborts the matchmaking. More... | |
virtual SyncHandler | OnMemberLeave |
Event raised when other client matched leaves the matchmaking with a message. More... | |
virtual SyncHandler | OnMemberJoin |
Evnt raised when another client matches and joins with a message. More... | |
virtual SyncHandler | OnMemberSync |
Event raised when other client matched sends out synchronizing message. More... | |
virtual JoinResponseHandler | OnJoinResponse |
Event raised as the server resonse when you claim the reserved matchmaking. More... | |
virtual ResponseHandler | OnLeaveResponse |
Event raised as the server response when you leave the matchmaking. More... | |
virtual NotificationHandler | OnComplete |
Event raised when the matchmaking reachs its max members. More... | |
virtual IDSyncHandler | OnKick |
Raised when a matched user is kicked out of the matchmaking by the host. More... | |
virtual JoinResponseHandler | OnSearchResponse |
Event raised when the matchmaking search on the server finishes. This event is raised only when join is set to true. More... | |
virtual JoinResponseHandler | OnTeamSearchResponse |
Event raised when the team matchmaking search on the server finishes. This event is raised only when join is set to true. More... | |
virtual ResultsHandler | OnResultsResponse |
Event raised when the matchmaking search on the server finishes and sends the results. This event is raised only when join is set to false. More... | |
virtual ResultsHandler | OnTeamResultsResponse |
Event raised when the team matchmaking search on the server finishes and sends the results. This event is raised only when join is set to false. More... | |
virtual P2PHandler | OnP2PAddressSync |
Event raised when P2P is initiated by the owner of the matchmaking via P2PAddressSync. More... | |
virtual ResponseHandler | OnP2PAddressSyncResponse |
Event raised as a server response to P2PAddressSync. More... | |
virtual ResponseHandler | OnBackfillStartResponse |
Event raised as a server responmse to Backfill. More... | |
virtual ResponseHandler | OnCommitResponse |
Event raised as a server response to Commit. More... | |
virtual JoinResponseHandler | OnCompleteCommit |
Event raised on the team member clients when Commit has been successfully executed. More... | |
virtual ResponseHandler | OnTicketComplete |
Event raised when a ticket issed by IssueTicket finishes (success/failure). More... | |
virtual IDSyncHandler | OnHostChange |
Event raised when a matchmaking host is changed. More... | |
virtual ResponseHandler | OnCancelTicket |
Event raised when CancelTicket is invoked. More... | |
Additional Inherited Members | |
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const uint | NEW_TEAM_CMD = 209 |
Built in command to create a new team with the clients currently matched. More... | |
const uint | TEAM_SEARCH_CMD = 214 |
Built in command to search for other team matchmakings to join. More... | |
const uint | COMMIT_CMD = 215 |
const uint | COMP_COMMIT_CMD = 216 |
Built in command to complete commit by moving from the previous matchmaking to the new team matchmaking. More... | |
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const uint | STATUS_OK = 1 |
Server response status for success. More... | |
const uint | BUILTIN_CMD_VER = 1 |
Build in command version that is reserved for Diarkis core. More... | |
const uint | WAIT_CMD = 200 |
Built in command ID for wait and add. Used by HostMatchmaking method. More... | |
const uint | SEARCH_CMD = 201 |
Built in command ID for search. Used by Search method. More... | |
const uint | REMOVE_CMD = 202 |
Built in command ID for remove and abort. Used by ClearMatchmakingHost method. More... | |
const uint | LEAVE_CMD = 203 |
Built in command ID for leaving the matched matchmaking. More... | |
const uint | SYNC_CMD = 204 |
Built in command ID for synchronizing with other clients who matched. More... | |
const uint | CLAIM_CMD = 205 |
Built in command ID for claiming the reserved matchmaking. More... | |
const uint | COMPLETE_CMD = 206 |
Build in command ID for server push when matchmaking reaches is max members. More... | |
const uint | RESULTS_CMD = 207 |
Built in command ID for search response when join is set to false. More... | |
const uint | P2P_CMD = 208 |
Built in command to initiate P2P. This command will raise OnP2PAddressSyncevent with client public addresses for P2P. More... | |
const uint | BACKFILL_CMD = 211 |
Built in command to start backfill with a room. More... | |
const uint | KICK_CMD = 217 |
Command for the host to kickout a specific matched user. More... | |
const uint | TICKET_CMD = 218 |
Command to send a request to issue a matchmaking ticket. Once a matchmaking ticket is issued on the server, the client will wait for OnTicketComplete event to be raised. More... | |
const uint | TICKET_ERR = 219 |
Push event from server when the issued ticket errors out. The command ID is used for OnTicketComplete event. More... | |
const uint | TICKET_COMP = 220 |
Push event from server when the issued ticket completes successfully (finds matches). The command ID is used for OnTicketComplete event. More... | |
const uint | HOST_CHANGE = 221 |
Push event from the server when a host is changed. More... | |
const uint | TICKET_CANCEL_CMD = 222 |
Command to cancel issued ticket More... | |
const uint | TICKET_MATCH = 223 |
Internal push event to receive room ID from the server More... | |
const uint | TICKET_BROADCAST = 224 |
Broadcast among the matched users by ticket. More... | |
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string | RoomID [get] |
Matchmaking room ID. If you have ReserveOnly flag true, you must use ClaimReserved to join the matchmaking room. Room ID can be passed to Room class instance to use as a game session room. More... | |
string | TeamRoomID [get] |
Matchmaking room ID. If you have ReserveOnly flag true, you must use ClaimReserved to join the matchmaking room. Team room ID can be passed to Room class instance to use as a game session room. More... | |
string | MatchmakingProfileID [get, set] |
Specifies which matchmaking profile to use for HostMatchmaking. This property is used by HostMatchmaking only. More... | |
string | UID [get, set] |
Unique ID to be passed to matchmaking search results. This property is used by HostMatchmaking only. More... | |
Dictionary< string, uint > | Properties [get, set] |
Matchmaking conditions. The properties must match the condition properties of Matchmaking profile specified by MatchmakingProfileID. More... | |
byte[] | Metadata [get, set] |
Optional custom data to be passed to matchmaking search results. More... | |
ushort | Time [get, set] |
TTL in seconds for the matchmaking to last if ReserveOnly is set to true. TTL will be disabled once the client uses ClaimReserved to claim the reserved matchmaking. This property is used by HostMatchmaking only. More... | |
ushort | MaxMatchMembers [get, set] |
Maximum number of clients allowed to match for the matchmaking. This property is used by HostMatchmaking. When TeamMatchmaking is set to true, the value represents the number of teams rather than the number of indivisual user clients. The maximum number of indivisual user for team matchmaking is calculated as follows: MaxMatchMembers x Number of matched user clients of the host. More... | |
bool | ReserveOnly [get, set] |
Creates a matchmaking, but reserve it for certain time without joining the matchmaking. This allows the client to create mutiple matchmakings at a time, but eventually the client must calim one of them by ClaimReserved. This property is used by HostMatchmaking only. More... | |
string | Tag [get, set] |
Tag is used to isolate and group matchmaking users. It will narrow the matchmaking search to hosts with matching tag. More... | |
MatchMaker client interface that uses Ws Diarkis client (WebSocket) for communication. MatchMaker class handles plethora of matchmaking features including Team formaing matchmaking and P2P matchmaking.
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inlinevirtual |
Cancels an issued ticket.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
When you set ReserveOnlyto initiate HostMatchmaking, you must "join" the matchmaking room to be part of the matchmaking. Successful attempt raises OnMemberJoin event on all matched remote clients. OnJoinResponse event as a server response.
message | Message byte array to be sent to the other members of the matchmaking |
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Clears the current matchmaking without discarding the matchmaking. The matched and joined user clients remain in the matchmaking. This will raise OnAbortMatchmakingResponse as a server response.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlineprotected |
halt | If set to true, the matchmaking will be halted but not discarded. If matchmaking is only halted (halt = true), the matchmaking itself is still instact, but will not be searchable by others. In order to make the matchmaking "searchable" again, use StartBackfill. |
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inlinevirtual |
Commit instructs all the team members from the matchmaking to join the team matchmaking. When you commit, the previous matchmaking that formed the team will be discarded. All team member clients will raise OnCompleteCommit evevnt. Commited member clients will be able to receive synchonizing messages. This is only usable when team matchmaking is used.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Completely distroys the current matchmaking and kicks out the matched and joined user clients. OnDisbandMatchmaking will be raised on all matched clients.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Registers itself to MatchMaker's matchmaking and wait until matches are made. You may abort matchmaking by calling ClearMatchmaking. You will become the host of this matchmaking. OnHostMatchmakingResponse will be raised as a server response.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Sends a request issue a matchmaking ticket on the server. All matchmaking conditions and logic will be controlled on the server and the client will only be waiting for OnTicketComplete event to be raised. If the issued ticket fails to create a match, the event will be raised only on the client that issued the ticket. If the issued ticket successfully creates a match, the event will be raised on all the clients that have been matched.
ticketType | Ticket type is a pre-define type of ticket that the user issues to attempt matchmaking. Ticket type is defined on the server and the user must use the valid ticket type that the server has pre-defined. |
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Attempts to join a matched matchmaking from a search result. Successful attempt raises OnMemberJoin event on all matched remote clients. OnJoinResponse event as a server response.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Specify a matched user by its ID to forcefully kick out of the matchmaking. Only the host of the matchmaking may execute this operation. OnKick event is raised on all matched user clients including the kicked out user client.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Leaves the matchmaking and sends a message to the other members. OnMemberLeave event will be raised. OnLeaveResponse event will be raised as a server response.
message | Message byte array to be sent to the other members of the matchmaking. |
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Sends a notification to all matched clients to let them know that matchmaking has completed. This will also remove the matchmaking from searches. All matched clients will raise OnComplete event including the sender client. Only the client that started the matchmaking is allowed to use this function.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Actively search for matchmaking using multiple matchmaking profile IDs.
profileIDs | Search allows you to search for a match using multiple matchmaking profiles. The order of the server is determined by the order of the ID list. You may, for example, search with very strict matchmaking profile and move to more relaxed ones etc. |
tag | Search will target hosts only with matching tag. |
props | Search condition properties. |
joinFlag | If set to false, search will send a list of matched result back to the client with OnResultsResponse event. If set to true, the client will automatically joins the matched matchmaking room and OnSearchResponse event will be raised. |
homany | Determine maximum how many matched results to expect by the search results. |
message | Message byte array to be sent to the other matched users. |
Reimplemented from Diarkis.Modules.MatchMaker.
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inline |
WsMatchmaker class must have an instance of Diarkis WebSocket class.
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inlinevirtual |
Registers the room of the Room ID passed to be backfilled via MatchMaker. This should be used when you are using Diarkis Room as your in-game session What is backfill? - Backfill allows other remote clients to join a room via MatchMaker while the original members of the room are already in a game session etc. where clients participate in the game play. Using backfill other remote clients may join the game session room directly via MatchMaker. OnMemberJoin will be raised as a new remote client joins. You may abort backfill by calling ClearMatchmaking.
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Sends a synchronize message to all matched clients. This will raise OnMemberSync event including the sender client.
message | Message byte array to be sent as a synchronize message to the other matched clients. |
Reimplemented from Diarkis.Modules.MatchMaker.
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inlinevirtual |
Actively search for team matchmaking using multiple matchmaking profile IDs.
profileIDs | Search allows you to search for a match using multiple matchmaking profiles. The order of the server is determined by the order of the ID list. You may, for example, search with very strict matchmaking profile and move to more relaxed ones etc. |
tag | Search will target hosts only with matching tag. |
props | Search condition properties. |
joinFlag | If set to false, search will send a list of matched result back to the client with OnResultsResponse event. If set to true, the client will automatically joins the matched matchmaking room and OnSearchResponse event will be raised. |
homany | Determine maximum how many matched results to expect by the search results. |
message | Message byte array to be sent to the other matched users. |
Reimplemented from Diarkis.Modules.MatchMaker.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnAbortMatchmakingResponse |
Event raised by ClearMatchmakingHost method as the server response.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnBackfillStartResponse |
Event raised as a server responmse to Backfill.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnCancelTicket |
Event raised when CancelTicket is invoked.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnCommitResponse |
Event raised as a server response to Commit.
override NotificationHandler Diarkis.Modules.WsMatchMaker.OnComplete |
Event raised when the matchmaking reachs its max members.
override JoinResponseHandler Diarkis.Modules.WsMatchMaker.OnCompleteCommit |
Event raised on the team member clients when Commit has been successfully executed.
override SyncHandler Diarkis.Modules.WsMatchMaker.OnDisbandMatchmaking |
Event raised when the client started the matchmaking room aborts the matchmaking.
override IDSyncHandler Diarkis.Modules.WsMatchMaker.OnHostChange |
Event raised when a matchmaking host is changed.
override ResponseRoomIDHandler Diarkis.Modules.WsMatchMaker.OnHostMatchmakingResponse |
Event raised by HostMatchmaking method as the server response.
override ResponseRoomIDHandler Diarkis.Modules.WsMatchMaker.OnHostTeamMatchmakingResponse |
Event raised by HostTeamMatchmaking method as the server response.
override JoinResponseHandler Diarkis.Modules.WsMatchMaker.OnJoinResponse |
Event raised as the server resonse when you claim the reserved matchmaking.
override IDSyncHandler Diarkis.Modules.WsMatchMaker.OnKick |
Raised when a matched user is kicked out of the matchmaking by the host.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnKickResponse |
Raised as a server response when executing user kick.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnLeaveResponse |
Event raised as the server response when you leave the matchmaking.
override SyncHandler Diarkis.Modules.WsMatchMaker.OnMemberJoin |
Evnt raised when another client matches and joins with a message.
override SyncHandler Diarkis.Modules.WsMatchMaker.OnMemberLeave |
Event raised when other client matched leaves the matchmaking with a message.
override SyncHandler Diarkis.Modules.WsMatchMaker.OnMemberSync |
Event raised when other client matched sends out synchronizing message.
override ResultsHandler Diarkis.Modules.WsMatchMaker.OnResultsResponse |
Event raised when the matchmaking search on the server finishes and sends the results. This event is raised only when join is set to false.
override JoinResponseHandler Diarkis.Modules.WsMatchMaker.OnSearchResponse |
Event raised when the matchmaking search on the server finishes. This event is raised only when join is set to true.
override ResultsHandler Diarkis.Modules.WsMatchMaker.OnTeamResultsResponse |
Event raised when the team matchmaking search on the server finishes and sends the results. This event is raised only when join is set to false.
override JoinResponseHandler Diarkis.Modules.WsMatchMaker.OnTeamSearchResponse |
Event raised when the team matchmaking search on the server finishes. This event is raised only when join is set to true.
override ResponseHandler Diarkis.Modules.WsMatchMaker.OnTicketComplete |
Event raised when a ticket issed by IssueTicket finishes (success/failure).