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| static void | Level (int lvl) |
| | Sets logging level. The valid values: Logger.VERB, Logger.INFO, Logger.WARN, Logger.ERR More...
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| static void | Disable () |
| | Disables logging completely. More...
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| static void | Verbose (string str, params object[] list) |
| | Verbose level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.Log. More...
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| static void | Info (string str, params object[] list) |
| | Info level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.Log. More...
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| static void | Warn (string str, params object[] list) |
| | Warn level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.LogWarn. More...
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| static void | Error (string str, params object[] list) |
| | Error level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.LogError. More...
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const int | VERB = 3 |
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const int | INFO = 2 |
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const int | WARN = 1 |
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const int | ERR = 0 |
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const int | DISABLE = -1 |
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◆ Disable()
| static void Diarkis.Logger.Disable |
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inlinestatic |
Disables logging completely.
◆ Error()
| static void Diarkis.Logger.Error |
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string |
str, |
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params object[] |
list |
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) |
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inlinestatic |
Error level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.LogError.
◆ Info()
| static void Diarkis.Logger.Info |
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string |
str, |
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params object[] |
list |
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) |
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inlinestatic |
Info level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.Log.
◆ Level()
| static void Diarkis.Logger.Level |
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int |
lvl | ) |
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inlinestatic |
Sets logging level. The valid values: Logger.VERB, Logger.INFO, Logger.WARN, Logger.ERR
- Parameters
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◆ Verbose()
| static void Diarkis.Logger.Verbose |
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string |
str, |
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params object[] |
list |
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) |
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inlinestatic |
Verbose level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.Log.
◆ Warn()
| static void Diarkis.Logger.Warn |
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string |
str, |
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params object[] |
list |
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) |
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inlinestatic |
Warn level of logging to stdout. When used in Unity Engine, it will use UnityEngine.Debug.LogWarn.
The documentation for this class was generated from the following file: